1/23/2024 0 Comments Getting over it game![]() ![]() ![]() Of course though, what has made this such an emotional rollercoaster for plenty who have already played this game is just how easy it is to make such a simple mistake as accidentally hitting the hammer against a wall on the side that causes the man-in-the-pot to go spiraling down, sometimes resulting in a LOT of progress lost, as well as later platforming challenges being very strict with how to land onto them as hitting the hammer as hard as possible is not always the best solution where caution and precision is more preferable, seeing how such notorious parts of the game as the 'devil's chimney', the 'hat and anvil jump' and, of course, 'orange hell' itself gain their names due to the sheer notoriety from Getting Over It's unforgiving capacity for those who are reckless with the hammer to get to where they need to be, that naturally being higher and higher until you reach the peak of the 'mountain' as it were! Seeing how regular platformers get by with the character in question making careful jumps, navigating complex and dangerous obstacles, perhaps dealing with some standard difficulty enemies that would be easy enough to handle in any other environment outside of the Nintendo-hard precise platformers out there, but where Getting Over It gets it's difficulty from is down to the man-in-the-pot's usage of what I initially thought to be some form of sledgehammer but is, upon closer inspection, an extended Yosemite hammer that this game's protagonist here uses to make his way across the world's many obstacles, normally not anything to be concerned about but is made surprisingly hard due to how finicky the hammer is to wield and maneuver the person wielding it as well as swinging it around alongside hopping in such a way where out-of-reach platforms become reachable with skilled use of the hammer! ![]() Now, despite having some strong resemblances to newer titles such as Jump King and the recently-deceased Only Up! games in regards to the often extreme difficulty with respects to precise platforming, what separates Getting Over It from these games is largely down to it's intentionally-designed awkward controls, by which I mean you play as a naked man whose upper-half is exposed from outside of a metallic iron pot that he resides in whilst the bottom half remains stuck inside of it, which is why no doubt that bizarre appearance for a playable character is equally rivalled by the very strange decision of how one controls him in this world! No doubt little is needed to be said with this ultra-hard game here as far as introductions are concerned, seeing how Bennett Foddy here, the sole developer behind this indie that brought forth many emotions of grief and rage to streamers and gamers alike, does quite a good job of Getting Over It's narrator, bringing all manners of intriguing philosophical ideas that are tangibly and, dare I say, loosely related to the environment of each new area you encounter as well as the overall difficulty of climbing in this 'hike' up what is no doubt a most peculiarly-shaped mountain at that! As far as games with legendary difficulty goes, Getting Over It is one of those iconic indie titles that was renowned for it's notoriety among many streamers at the time due to it's unexpected challenge coming from a rather unusual source where one would not expect it as far as traditional platformers go! ![]()
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